

Spread damage form A1 is relatively low, but throwing it constantly -from attacks and counters- is almost like a DoT effect. You could also go counterattack on him, if the set has high-damage stats (or be really nasty if you have 2 Madmen on the team). This skill also does some good damage, and might finish several enemies.Ī3 is of no real difference, another big hit, but might help on certain circumstances. In any case, he still has some healing for himself with A2 given the case (which heals more if he does more damage). You could go full heavy damage on him, leave others do the healing (there’s a good amount of healers/shielders among dwarves).Ī1 can finish off several damaged opponents (it tends to trigger quite often) if he’s a high-damager. You can use several strategies with him, because he’s one of the very few with AoE skills, and doesn’t focuses on single-target debuffs.


It doesn’t brings much to most scenarios… but on Faction wars, he’s practically a-must. Though hardly a sophisticated fighter, he can still offer his blade and fights with crazed determination, slashing and stabbing at his foes like a wild animal.Īgain, rating is based on OVERALL effectivity. So when an opportunity for pardon had presented itself, this Madman took it gladly. His exile must have set a few things right – or unhinged him even further. Once, he was a gang leader, a merciless and unprincipled scoundrel who would rob and intimidate the honest folk to get what he wants. Indeed, when a screeching and heavily tattooed Dwarf charges at a horde of undead before your very eyes, forgetting it will prove difficult. Though few know the Madman’s name – and fewer still care – he has already managed to make a mark on the surface. Ignores and buffs.Įquipment Set for Arena, Campaign, Faction WarsĮquipment Set for Clan Boss, Dungeons, Doom TowerĪttack%, Critical Rate, Critical Damage, Speedīanner (Attack) Madman Mastery Guide Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction WarsĮven among the criminals and outcasts of society, there are those who may yet rise to greatness and, perhaps, even find redemption. Heals this Champion by 10% of the damage inflicted if this Champion’s current HP is below 50%.Īttacks 1 enemy. Insane Resilience (Cooldown: 4 turns)Īttacks all enemies. Has a 50% chance of attacking all other enemies with a second hit, dealing 30% of the damage inflicted from the first hit.
